This is covered to a certain extent in the following question: On a hit, you immediately roll damage, you do not get to cast a spell in-between these steps of making an attack. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. What allows a bonus action to come between hitting your opponent and dealing damage but doesn't allow for movement or simply more attacks? This is also gone over in the section " Making An Attack" If I hit you, I cannot run away or cast a spell or do all sorts of other things before you actually take that damage. You cannot take a bonus action in-between hitting your opponent and dealing damage to them In your scenario you have already hit the enemy and are then casting a second thunderous smite, this would not do what you want because thunderous smite only deals its additional damage when you hit, and you have not actually hit any enemy while this thunderous smite was active (being concentrated on). The first time you hit with a melee weapon attack during this spell's duration Thunderous smite triggers when you hit somebody: Roll damage for your weapon attack, your thunderous smite, your Divine Smite, and another thunderous smite.Apply thunderous smite to your weapon attack, lose concentration. ![]()
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